Best marine division template hoi4

Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat oriented division template would look like for them.

Best marine division template hoi4. Hearts of Iron 4 division templates. Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what ...

Amphibious tank 1's are equal to light tank 2's. Amphibious 2's are equal to medium 1's. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. Maby add in a few motorized arty for good measure.

10 width can’t fight long and suffer more losses but with well when you spam it with cas. For marine you want them to have 1 or 2 artillery for more soft attack. Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion. Engineer a must for amphibious attacking bonus. As a note; "Space Marine" generally includes any 40 width leg division with artillery that had 1 Heavy Tank or Heavy Tank Destroyer regardless of weather it was Marines, Alpines, or regular Inf so these appear to be two different questions. "Space Marine" = 13 (any of Alpines/Marines/Inf) -4 Artillery - 1 Heavy Tank or Heavy Tank Destroyer.Best divisions? this honestly depends on what you want - which theater/terrain you will mainly fight in, how big your industry is, how many men can you recruit before hitting service by requirement, and so on. the general consensus is 9/0 to hold the line (5/0 and 9/1 can work as well), and 13/8 to attack and encircle (make sure to replace some mediums w/ …The best admiral stat is attack (+5% dmg), as this attack bonus will apply when convoy raiding, whereas defense (-5% damage taken) only applies when your ships get attacked. Therefore, instilled aggression is typically the best choice. The Spirit of the Navy is quite varied; all of them can be good, depending on circumstance. Do you templates need to bring Manpower low, but IC heavy division such as artillery or armour. Enemy: I think is the most important factor to consider. Do you think you enemy would have heavily invested in their marines, will they have a strong air force, will they have a stronger navy, will they be mainly fielding infantry, or armour...14-4 is a still a pretty strong template. It is better than 20-0 for 40W. 20-0 has too much defence but low attack so its stat allotment isn't great for its combat width. Good for volunteers and general grinding. Also good when you start to hit division cap and need more field strength. On elite difficulty its easier to get 14-4 into the field ...

Unless you're using the console you'll need to build on the existing template over time. 7/2 and 14/4 are great goals. Until then though concentrate on adding good support to your large infantry divisions. Once you have artillery production up you can turn infantry into artillery and subtract or add battalions as required.Amphibious tank 1's are equal to light tank 2's. Amphibious 2's are equal to medium 1's. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. Maby add in a few motorized arty for good measure.Opt; aa, logi, art, Garrison; 5 infantry SC; eng. National Guard; 9 infantry SC; Recon, eng, art. Notes; 21w templates can be upgraded to 27w for late game. Heart army is meant to be scaled for occupation and coastal defense. Don't have nsb, can't attest to tank designer or flame units. Options are listed in my first pick order.Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. Yes, pretty good. But it can be better. Add infantry until 42 width and slap a good old anti air support.What is the best division template? I found that having 7 mountaineers, 2 artillery and 1 tank (to boost the average armor up to 46) is the best division. I've succesfully invaded the soviet caucasus against twice the amount of divisions. Is there anything better?Best Infantry Division Template Hoi4; Best Panzer Division Template Hoi4; Space Marine Division Hoi4; Best Division Templates Hoi4 Waking The Tiger; …These Are The BEST HOI4 Division Templates! - HOI4 Division Template ReviewMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord...

Apr 3, 2023 · 13 10-Width Infantry: Cheap And Cheerful. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. While relatively simple in design, they ... Use this marine template in Hearts of Iron IV!🟢 Come watch HammoTimee LIVE on Twitch! https://www.twitch.tv/hammotimee🟢 Subscribe on YouTube to be notified...This guide provides the context of the US military forces of divisions' participation and movement in three theaters: Europe, Mediterranean, and Pacific. This guide is meant to guide the players like me to manage each US division in its place historically. Each division has its significant role, history, and movement during World War II.I found a better replacement to the 5/2/2. Motorised now has breakthrough and motorised artillery gives more soft attack than Light SPG for much less cost. This new template is cheaper than the pre nsb 5/2/2. the light tank cost 9.4ic which is only 0.4 ic more than pre nsb light tank 2. The tank also needs very little research, only the 1936 ...14-4 is a still a pretty strong template. It is better than 20-0 for 40W. 20-0 has too much defence but low attack so its stat allotment isn't great for its combat width. Good for volunteers and general grinding. Also good when you start to hit division cap and need more field strength. On elite difficulty its easier to get 14-4 into the field ...Nov 30, 2018 · 5) Assign the division to a commander. 6) With the division selected, left-click the paradrop icon from the list of battleplan types that pop up. 7) Left-click on the airfield you stationed the Transport Aircraft at. (should be either yellow or blue striped to make it clear).

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These Are The BEST HOI4 Division Templates! - HOI4 Division Template ReviewMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord...Well, Marines (and paratroopers) use 0.6 supply per battalion, while infantry and mountaineers 0.7 supply, meaning you can marines and paratroopers are better at fighting in places like Africa or Burma. There is a option of Cavalry if you want to be fast, but they use almost twice as more supply (0.12) than Marines, so you will manage to fit 1 ...Yep. Top row is inf, inf, inf, inf, tank destroyer. 2nd and 3rd rows are inf, inf, inf, inf, empty. 4th row is arty, arty, arty, arty, empty 5th row is arty, arty, empty, empty, empty. Make sure to run engineers, recon, logistics, hospital and maintenance support battalions on the left (order doesn't matter afaik) Thank you!Hearts of Iron IV Best Marine and Paratrooper Division Templates 2018. I saw someone ask yesterday if special forces are even worth building yesterday and decided to make a template video showing how to build divisions that work for marines and paras while also pointing out why they are more powerful than ever after waking the tiger.9 9 comments Best gaoruosong • 3 yr. ago Of course. The whole point of division design is to make a division that is stronger than the sum of battalions, So of course marines should have arty in them. The most common designs are 14-4 and 11-6. But if you can afford them, heavy-amtracks>>marines. 8 2012Jesusdies • 3 yr. ago

Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. It proves combat widths of 14, 15, and 18 …HOI4 wiki on terrain width. You can see the various terrain widths in the table there. You can actually exceed the combat width by up to 16.5%. The penalty for doing so is: 2* (Excess width)/ (Combat width) As Germany you’re mostly …Petit Guide sur les Templates. By Alex. Petit guide destinés au nouveaux joueurs ou pour ceux à qui le système de création de division n'est pas clair. Ce guide contient mes meilleures templates (Subjectif, 1700+ heures d'expérience) et quelques conseils ! Bonne lecture ![Top 5] Hearts of Iron 4 Best Marine Templates That Are Powerful In Hearts of Iron IV, naval invasions can be a key strategic move that could change the …Can someone tell me the space marine division template. Back to the old spacemarine it is. Heavy TD or Heavy Tank. With max armor and with the speed of infantry. Basically you have your infantry Divisions buy swap one of the infantry for the tank. For example a 7-2 would be a 6 inf 2 art and 1 heavy. Or if youre using TD you can use that ...28lobster • Fleet Admiral • 4 yr. ago. 13-4-1 inf-art-heavy tank is the best. Heavy tanks speed don't get slowed much by infantry and the infantry give lots of org and HP to the division. Heavy 2s with upgraded armor give 40+ armor to each division with just one tank battalion so they block most casual piercing. If you go for Mobile Warfare, get Mobile Infantry, Blitzkrieg is garbage by comparison. Choice two. Combat width. Width 10 for maximum support battalion usage (not recommended late-game because of added laggyness). Width 20 for moderation. Width 40 for very efficient division template designs. (Personally I am a huge fan of the 40's) If …The division template system is one of the key mechanics of Hearts of Iron IV. A division is 1 basic unit depicted on the map during gameplay. The composition of each division is specified by its division template. Division templates can be created and modified by the player using spending army experience.Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own ... So essentially you need at least 3 or 4 templates as any nation, these are your offensive unit, the frontline unit, garrisons for occupation and port garrison/cheap meatshield. Each requires different stats. The offensive template should have high soft attack, decent breakthrough and generally it should be your largest unit with combat width ...May 14, 2019 · You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. Each division has a division template. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved.

Then, in your division template, swap out one tank for one TD. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. This works because the equation for division piercing and armor is 0.4 x (highest unit) + 0.6 x (average of all units).

Dec 19, 2016 · Originally posted by Deep Hurting: Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. The best admiral stat is attack (+5% dmg), as this attack bonus will apply when convoy raiding, whereas defense (-5% damage taken) only applies when your ships get attacked. Therefore, instilled aggression is typically the best choice. The Spirit of the Navy is quite varied; all of them can be good, depending on circumstance.People were asking me how it is that I made my Space marine units so I wanted to show and explain just how broken and powerful these things can be. Support m...In HOI4, from what I've read, we'll probably not be able to drop armored battalions with our Marine forces, but I expect that with the new invasion mechanics, you will really want the best forces possible for an invasion. Even if its a small invasion.Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal …Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. Even though I have a ton of time spent on this game, I have very little idea of how marine templates should look. This is really because I never used them. I know marines are useful for naval invading, and I have a little experience so I realize their strength.Hearts of Iron 4 (HOI4) – Best Marine Templates October 10, 2023 GamingHybrid Guides Best Marine Division Templates in Hearts of Iron 4 When …Hearts of Iron 4 division templates. Hearts of Iron 4's smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what ...hoi4 division templates will be covered almost entirely for the usa. this video covers hearts of iron 4 templates for usa players who are looking to make new...

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Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own ... Sir this division is what happens when you try to division a division that is a Bad division. Nope, this was legitimately a template ISP used. You can see in in the video I linked, at around the 7:40 mark. I wouldn't think it's aggressively bad. I never use amtracs, so I don't know their stats.Best Marine Division Hoi4 - singskyey. Hoi4 Marine Template 2019. Hoi4 Paratroopers Vs Marines. Camp Lejeune, North Carolina - Two artillery Marines fire off a round in the direction indicated by the squad leaders participating in the 2nd Marine Division Infantry Rifle Squad Competition aboard Camp Lejeune, N.C., June 18, 2015.Good for shock troops, but if you want a good one to mass produce that still has a lot of firepower, do 9 infantry, 2 atrillery, one anti air, with support engineers, support artillery, and support anti air. Yes, pretty good. But it can be better. Add infantry until 42 width and slap a good old anti air support.7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of:The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee420 width 6/4 division are 6 medium tank and 4 motorized battalions. Maintenance companies are good on your armored divisions to reduce attrition losses. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Higher production cost, but these divisions are nearly unstoppable.-Division durability and potential manpower pools are drastically different from vanilla HOI4; as such, using field hospitals should be on a case-by-case basis. Keep them with Special Forces, and use them all over if you will have a small manpower pool from Laws or small base population. Otherwise, the slot may ave a better use. ….

So recently I have been wondering what would be a good marine division for Britain. I have opened threads where most people said that 7/2 or 14/4 were good templates for marines, but those were from 2 or more years ago, and most people now seem to agree that 7/2 is an outdated template.Ok! Thank you very much for the information. My pleasure! Best armor division build: 8 mechanized 2 heavy sp anti-air (if axis or soviet) 11 heavy tank (12 if not axis or soviet) Thank you! I like 3 medium tank 4 motorized and 2 sp artillery. With signal, light armor recon, aa, and mechanic companies.Best. AtomicRetard • 2 yr. ago. Defensive Infantry. 10-0 infantry. Default infantry template. 7-2 infantry. These are also line holders like 10-0. Only good if you don't need the tungsten for medium tanks and have extra research to keep up with the artillery tree. Otherwise in comparison to 10-0 they will inflict more damage on attacking AI ...Apr 22, 2023 · 21 Comments Contents With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them. Hearts of Iron 4 division templates. Hearts of Iron 4's smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what ...Opt; aa, logi, art, Garrison; 5 infantry SC; eng. National Guard; 9 infantry SC; Recon, eng, art. Notes; 21w templates can be upgraded to 27w for late game. Heart army is meant to be scaled for occupation and coastal defense. Don't have nsb, can't attest to tank designer or flame units. Options are listed in my first pick order.Use mech marine template below as your defensive support, much like mech divisions support tank divisions. 9/1 Mech marines/Amphib tanks. Good all-purpose marine …Infantry division: 10 inf + support, double them for 40 width but that's probably not worth it since they just need to hold the line. Tank division: 6 mediums + 4 motorized + support for 20 width, if you go 40 width you can add self propelled art / anti air / anti tank but for the 20 is just not worth it; usually I switch to a 40 width template ... Best marine division template hoi4, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]